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Moebius Shader - Giant Root Cavern Scene

- An Exercise in Shader Programming and Environment Design

Roots 03 With Signature.png

The Final Scene

The primary purpose of this scene was to showcase the shader I programmed, inspired by the artwork of Jean 'Mobius' Giraud (see this project for more of my Moebius Shader). 


Material Override View

The profile view of the scene without shaders applied

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