If you're here then you might be interested in my history in game development. Well you came to the right place. The whole reason I started teaching myself 3D and programming way back in 2016 was for the singular purpose of making a video game. Of course I found out that there are several other really cool and fun things I could do with both of those skills (like make this website) but that's all just icing on the cake.
​
My history with game development is a tortured cycle of constant failure from which I constantly learn and grow. Now here I am finally making a game (see below) I'm proud of and confident in.
​
Most of my game dev experience was in Unreal Engine, starting with Blueprints only for functionality but eventually buckling down and learning some C++ and that whole workflow to get things done. However for my current solo project, after much internal deliberation, I decided to use the Godot Engine.
​
I still love Unreal Engine though and continually long for it. Unreal's AI Behavior tools and Animation tools are unparalleled in my mind. Plus utilizing the workflow between C++ and blueprints just feels so cool and doesn't everyone want to feel cool? (so hire me to help you out on one of your projects, please)
Hello There
Learn to thrive in a futuristic agrarian society on an isolated alien planet. Uncover the secretes of the society, and the mystical computer that runs it, as you build up your agricultural output to build a profit and serve this ancient machine.
​
Solo Game Dev Project (in development). That means everything is made entirely by me. All the programming/code, models, textures, rigging, animation, etc. That's all by me (at this point).
Don't worry, I have a bit more to show here. More examples of my work will be coming soon.