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Bipedal/Quadrupedal Robot Rig Experiment
- An Exercise in Rigging and Animating a Character with Different Methods of Locomotion
Animation Render
The goal of this project was to challenge myself in building a complex rig and animating a character that switches between bipedal and quadrupedal walk cycles. What makes this rig more complex than ones I've built in the past is that it utilizes many drivers and constraints that I traditionally avoided uses in my earlier rigs.
The robot it a 'kit-bash' of numerous photo-scanned real-world-objects that I obtained from Ian Hubert here: https://www.patreon.com/IanHubert/posts
Keep scrolling to see more on how this rig works.
Using Drivers to Control the Color and Strength of the Eye Light
Using Constraints and Complex Hierarchies to Control the Claws
More Demonstrations of the Rig in Action
Some Selected Test Renders
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